Archive for the ‘Gears and Guts Alt Ww2’ Category

On the Workbench — 1/285th scale Gear Krieg 3D test prints

August 24, 2014

While working on 3D artwork to up-scale Gear Krieg from 15mm to 1/56th scale for 28mm Weird War 2 gaming, we also took GK down a notch to 1/285th scale. Here are some initial prototype 3D prints from Shapeways with some 1/285th GHQ vehicles as scale reference. The General Early and Valkyrie walkers were printed in White Strong Flexible and look fairly rough. The gun barrels will need to be re-done, and the models would benefit from finer printing. The G-27 and AWA were printed in Frosted Detail.

Group Shot

US General Early combat walkers and non-canon USMC amphibious walkers

More US General Early combat walkers

Soviet G-27 light combat walkers

German Valkyrie combat walkers



USMC Amphibious Combat Walker

August 10, 2014

This is a prototype WW2 USMC Amphibious Combat Walker. Why should the Army get all the fun? Those jarheads need close fire support against the Japanese, and a combat walker is just the thing. While the Marines used Army Walkers for a bit, it’s only fair and just they get their own. This design is based on the LVT series of amphibious landing vehicles and close support vehicles. The hull of the AWA (Assault Walker Amphibious) is shaped like a boat’s hull and the legs and land propulsion system tucks up against the side creating an ungainly yet seaworthy combat walker. While less seaworthy than a LVT, it can take choppier seas and swells than a Dual Drive Tank and when combined with it’s walking ability can cross coral reefs and other obstacles that would trap a standard LVT or DD tank.

Propulsion and Mobility: A dual-drive inline radial engine powers the vehicle on land and in the water. In water transport mode the AMA’s protected propellers draw water through intakes in the lower hull, with secondary motive power provided by the walker’s tracks, which are modeled after the LVT and have “scoop” shaped treads which help propel the craft. When on land the crew have their choice of “road” travel mode or walker mode. In walking mode the walker’s weight is more evenly distributed than other US walkers through broader feet and support struts that allow it to walk on soft and sandy soil. The AWA also has sharp “toes” in it’s front wheel housing that allow it to climb sharper grades and hills, digging into the soil and providing more traction.

Armor: Like all combat walkers there’s a trade off in mobility and protection and it has about the same armor as the US General Early M11A3 combat walker (GK) or the M17A1 Medium Walker (WWE).

Weapons: The AWA “Satan” is designed as a close support walker and mounts a modified 75 mm Howitzer Motor Carriage M8 – armed with a 75 mm howitzer, and a Canadian Ronson flamethrower. The Ronson has a small napthalene fuel tank with less pressure and range than a standard mount, but sufficient to take out most fortified positions. The AWA also mounts a front pintel .30cal Browning LMG, plus an armored gun tub with an additional .30cal Browning LMG.

There are stats for the AWA given in NUTS: War Without End, but should this become part of GearKrieg’s “official” world?

1/56th scale General Early first production kits

June 14, 2011

New pulls of the Early mech from the molds by JTFM. These are the production kit resin components. JTFM has really done a nice job on these. Notice the grab holds and other cast on details!

General Early 1/56th scale first production kit - Driving , Scout mode

General Early 1/56th scale first production kit - Driving mode (turret)

General Early 1/56th scale first production kit - Scout mode

General Early 1/56th scale first production kit - Walking mode (turret)

PanzerMechs & Hedgerows

June 4, 2011

Howdy All,
Here’s the battle report for the NUTS! War Without End game demo’d at KublaCon. We had 7 players in all at one point, with people pushing lead and having fun. I hope you enjoy the BATREP!

Valkyrie Hull Prints in Hand

May 16, 2011

Valkyrie Hull Prints

I just got some rapid prototype hull prints of the 1/56th scale Valkyrie in hand from Shapeways. The Valkyrie has been designed in 3D courtesy of Shane Smith, and worked on through multiple edits to arrive at the final design. This set is for personal use and review, the final master is being printed via Moddler. Moddler is able to print incredibly detailed models, very impressive. We are using the same process for other vehicles currently in design. I’ll release more images as I work on these.

Gear Krieg Goes 28mm!

May 14, 2011

1/56th scale General Early Combat Walker

It’s official. Agis at AD Publishing made the rounds today to start talking about the 28mm Gear Krieg project that Brent Dietrich (Company B) and I are involved in. Company B co-founder Brent Dietrich and I have secured a license from Dream Pod 9 to produce their genre-making “Gear Krieg” alternate WW2 “Combat Walker” figures in 28mm scale. Gear Krieg is the original “hard science” Weird War setting that mixed fantastic technology with real human engineering to create a realistic, gritty Weird War 2 setting. The new product line will be called “Gears and Guts,” and will include 28mm Gear Krieg combat walkers and vehicles as well as other unique WW2-themed fantastic weapons, miniatures and accessories drawing from Company B’s unique and expansive line of 28mm compatible vehicle kits, accessories and miniatures.

We are also working with Agis Neugebauer at AD Publishing, he’s a master modeler and painter who has a supporting line of Gear Krieg supplements and game books.




The Guild


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NUTS! War Without End coming in June 2011

April 24, 2011

NUTS! War Without End draft cover art

Here’s a sneak peak at the cover art — all the weird war madness you could ever want in one book!

NUTS! Weird War 2 first draft rules in playtest

April 21, 2011

Whew! The initial hard rules grinding for NUTS! Weird War 2 is done and now it’s time to try and break ’em with playtesting. I’ve found that while what you’ve written is self-evidently brilliant and ground breaking (to yourself!), the real test is when someone not close to the rules takes a read and says “What is this gibberish!?!”

“Why, what do you mean?,” says the brilliant rules author.

“I can’t understand what these rules are supposed to do, this modifier chart is too complex, I don’t get why that unit does what it does, and what about this other rule that blows up the game by unbalancing the thing-a-ma-jingy charge against the whats-it-whose-it?”

“Oh,” says deflated less than brilliant rules author. “I hadn’t thought of that…”

So thanks to those who’ve stepped forward to help playtest. If you’d like to help, just drop me a line and I can send you a draft!