Archive for the ‘28mm WW2’ Category

16. Panzer-Division: Kharkov 1942

June 22, 2017

Interesting history of 16th Panzer at Karkhov.

https://weaponsandwarfare.com/

 

 

 

16th Panzer is also the focus of the NUTS! Stalingrad campaign book. While the book also lets you play the Soviet side, 16th Panzer was the “tip of the spear” on the drive to Stalingrad and was engaged in heavy fighting in all phases of the campaign. The unit was chosen as the book focus since a number of units from 16th Panzer escaped as the Soviet pincer was closing in, and provides campaign continuity for a player.

http://twohourwargames.com/stalingrad-heroes-all.html

Here’s a free scenario from the book: NUTS Stalingrad – Filippov at the Bridge

Operation Winter Storm – NUTS! Hell Hath No Fury After Action Report

February 6, 2015

The scenario set-up: a 28mm game set in Operation Winter Storm (December 1942) using the new NUTS! Hell Hath No Fury tank campaign system.

This was a co-op game pitting German players commanding up to a platoon of tanks of the 11th Panzer Regt. against the Soviet Non-Player Enemy forces, basically a dice and paper driven “AI” that allows players to game co-o and solo-play games.

The German players used good armor tactics, moving on bounding overwatch, trying to keep formations in supporting positions and making good use of their scout car to spot enemy PEFs. The manner in which Soviet PEFs were resolved and moved according to the NPE/PEF charts gave the feel of a hasty Soviet counter attack trying to stem the German advance.

The “high water” mark came with the intense tank duel in the village, where the higher REPs of the German players gave them just enough edge to get the first shots off, and some lucky rolls saw more Soviet tanks brew up than German tanks.

“T-34 Spotted, 300 meters, fire! Hit, oh noes, it bounced off the front glacis! Reload! Incoming, KACHANK! Is everyone OK? Loader? UP! Gunner, FIRE! Hit, engage next target!”

The Panzer IV and Scout car were recovered and put back into the fight, but the Marder was a wreck. Leutnant Michaels of the medium Panzer platoon did exceedingly well, adding five “kill rings” to his tank.

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On the Workbench: хэви-метал! (1/48th scale KV-1 tanks)

January 21, 2015

More heavy metal for my”28mm” WW2 armor wargaming collection – a platoon of KV-1 heavy tanks. These are two different 1/48th scale model kits I got cheap on eBay. One is an old Bandai kit, the other is a newer Tamiya kit. The Tamiya kit has lots o great detail, despite the finicky tank tread bits the hull is of die-case metal and makes it feel more survivable as a game figure. I tend to mix my armor scales, with most of my heavy tanks in 1/48th scale and my Medium/Lights in 1/50th and 1/56th/. I’ve found it all looks OK as long as the same kind of tanks are kept to the same scale — so don’t mix 1/48th scale and 1/56th scale Shermans, doesn’t look good!

Let’s see how that platoon of Panzer IIIs I finished earlier fare against these beasts!

 

1/48th scale KV-1 tanks ready for service.

 

 

USMC Amphibious Combat Walker

August 10, 2014

This is a prototype WW2 USMC Amphibious Combat Walker. Why should the Army get all the fun? Those jarheads need close fire support against the Japanese, and a combat walker is just the thing. While the Marines used Army Walkers for a bit, it’s only fair and just they get their own. This design is based on the LVT series of amphibious landing vehicles and close support vehicles. The hull of the AWA (Assault Walker Amphibious) is shaped like a boat’s hull and the legs and land propulsion system tucks up against the side creating an ungainly yet seaworthy combat walker. While less seaworthy than a LVT, it can take choppier seas and swells than a Dual Drive Tank and when combined with it’s walking ability can cross coral reefs and other obstacles that would trap a standard LVT or DD tank.

Propulsion and Mobility: A dual-drive inline radial engine powers the vehicle on land and in the water. In water transport mode the AMA’s protected propellers draw water through intakes in the lower hull, with secondary motive power provided by the walker’s tracks, which are modeled after the LVT and have “scoop” shaped treads which help propel the craft. When on land the crew have their choice of “road” travel mode or walker mode. In walking mode the walker’s weight is more evenly distributed than other US walkers through broader feet and support struts that allow it to walk on soft and sandy soil. The AWA also has sharp “toes” in it’s front wheel housing that allow it to climb sharper grades and hills, digging into the soil and providing more traction.

Armor: Like all combat walkers there’s a trade off in mobility and protection and it has about the same armor as the US General Early M11A3 combat walker (GK) or the M17A1 Medium Walker (WWE).

Weapons: The AWA “Satan” is designed as a close support walker and mounts a modified 75 mm Howitzer Motor Carriage M8 – armed with a 75 mm howitzer, and a Canadian Ronson flamethrower. The Ronson has a small napthalene fuel tank with less pressure and range than a standard mount, but sufficient to take out most fortified positions. The AWA also mounts a front pintel .30cal Browning LMG, plus an armored gun tub with an additional .30cal Browning LMG.

There are stats for the AWA given in NUTS: War Without End, but should this become part of GearKrieg’s “official” world?

On the Workbench: Early WW2 Russian & German tanks

June 12, 2014

With NUTS! Final Version out, I’m finally sitting down at the workbench for some unfinished projects — early WW2 Russian and German tanks. I just completed some 1/56th scale Soviet T-28 heavy tanks by the sculpting guru Tony Ashcroft, and next up is a platoon of German Pzr. III Ausf J tanks to give them a run for their money. These are the older kits from JTFM,  and I will probably get extra turrets to swap out for the Ausf F version.


T-28 Heavy Tanks


Pzr. III Ausf J tanks

NUTS! War Without End coming in June 2011

April 24, 2011

NUTS! War Without End draft cover art

Here’s a sneak peak at the cover art — all the weird war madness you could ever want in one book!

NUTS! Weird War 2 first draft rules in playtest

April 21, 2011

Whew! The initial hard rules grinding for NUTS! Weird War 2 is done and now it’s time to try and break ’em with playtesting. I’ve found that while what you’ve written is self-evidently brilliant and ground breaking (to yourself!), the real test is when someone not close to the rules takes a read and says “What is this gibberish!?!”

“Why, what do you mean?,” says the brilliant rules author.

“I can’t understand what these rules are supposed to do, this modifier chart is too complex, I don’t get why that unit does what it does, and what about this other rule that blows up the game by unbalancing the thing-a-ma-jingy charge against the whats-it-whose-it?”

“Oh,” says deflated less than brilliant rules author. “I hadn’t thought of that…”

So thanks to those who’ve stepped forward to help playtest. If you’d like to help, just drop me a line and I can send you a draft!

Additional Notes on Black Devils at a Skirmish Level

March 3, 2011

The platoon organization is given on the first page of the mini-supplement. I could do more details on the Black Devils, but it would fill up a whole book on its own! This was developed to let some local gamer buds do a few Stalingrad scenarios with their nicely painted 28mm Black Devils squads rather than as a lengthy campaign book (sooo much you could do with a Black Devil’s campaign!!)

If you fight at more than a platoon, here’s a typical Naval Infantry Company organization:

1x Company Command/Signals Squad
1x HMG Platoon w/ 2-3x HMG teams
1x Mortar Platoon w/ 2-3x 50mm and/or 82mm mortars
3x Rifle Platoons w/ 1x command section and 3-4 Rifle Squads (10 men, including LMG team)

A Naval Infantry platoon would usually *not* have organic HMG or Mortar support, but the Company Commander could task elements from the HMG and Mortar platoons to support an individual platoon.

There are Battalion level assets that could find their way into a scenario as well, such as units from the SMG company typically fielded by a Battalion, Pioneer units, Scouts, etc.

For transportation, that would depend upon the scenario – boat or amphib vehicle, leg, truck, etc., could all be utilized. After Lend Lease some Naval Infantry units got access to US Amphibious Jeeps and later in the war had access to DUKW vehicles as well – but those weren’t very common. During an amphibious operation they may be teamed up with gunboats and so on, so they could land someplace with Bronekater gunboat support, etc.

I hope that helps. If you want Battalion level TOE, then you are getting into larger scale games like Rapid Fire and Panzer Korps.

Free Black Devils at Stalingrad mini-campaign available at Two Hour Wargames

March 2, 2011

Black Devils Naval Infantry

I have uploaded a free mini-campaign and source book on WW2 Soviet Naval Infantry into the “Official” NUTS! file section at the Two Hour Wargames Yahoo! site. This document contains:

1. A brief background on the “Black Devils” Soviet Naval Infantry of WW2
2. Unit organization for Soviet Naval Infantry
3. A 3-scenario mini Stalingrad campaign set around the 92nd Naval Infantry
Brigade and its historic stand at the Grain Elevator.

Get it here:

Black Devils at Stalingrad

 

http://games.groups.yahoo.com/group/twohourwargames/

I hope you enjoy this mini-campaign book!!

Large NUTS! Stalingrad maps available

February 4, 2011

Two Hour Wargames has released a free 28-page PDF containing the scenario maps (in color) from their recent publication, NUTS! Stalingrad. The file is located in the OFFICIAL THW Rules Updates/Stalingrad – Heroes All folder of the twohourwargames Yahoo! Group.

http://games.groups.yahoo.com/group/twohourwargames/

Go get em!