NUTS! Weird War 2 first draft rules in playtest

Whew! The initial hard rules grinding for NUTS! Weird War 2 is done and now it’s time to try and break ’em with playtesting. I’ve found that while what you’ve written is self-evidently brilliant and ground breaking (to yourself!), the real test is when someone not close to the rules takes a read and says “What is this gibberish!?!”

“Why, what do you mean?,” says the brilliant rules author.

“I can’t understand what these rules are supposed to do, this modifier chart is too complex, I don’t get why that unit does what it does, and what about this other rule that blows up the game by unbalancing the thing-a-ma-jingy charge against the whats-it-whose-it?”

“Oh,” says deflated less than brilliant rules author. “I hadn’t thought of that…”

So thanks to those who’ve stepped forward to help playtest. If you’d like to help, just drop me a line and I can send you a draft!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: