On the Workbench: Making a Slag Heap

Starting planning for a game I’m going to run at Kublacon. Set in Stalingrad, based around a fight to take a slag heap in the factory district that would provide “high ground.” Now I need to make a slag heap! I bought some “pink” insulating foam from the local Home Depot, now how to make it? Based on what little I can find the slag heap in the factory area was a short term dumping ground, but grew to a pretty good size. Maps don’t show it, Google Earth and old photos kind of give an indicator, looks like the Southeast part of the Tractor Factory may have been where it was located. The current slag heap for the factory is on the north, but it doesn’t appear there in WW2 Geman aerial recon photos.Here’s a map of the game table:

Slag Heap game map

Now, here’s some real slag heaps. Very steep. So I think I’ll go with multiple layers of foam with some areas as “levels” for figures, perhaps with cut outs for individual figures to stand.

1930s Pennsylvania slag heap

Slag Heap (Britain)

British slag heaps 1940s

First things first, have to cut a base from MDF, probably in several sections so I can assemble them for easy transport.


2 Responses to “On the Workbench: Making a Slag Heap”

  1. Trujillo Francisco Says:

    this projects looks pretty cool. good luck. meanwhile and partly b/c of your inspiring stalingrad table, i finally got started on mine. check out my blog for the ruins i’m working on.


    i still have to figure out what exactly to do about the street altho i have some ideas.

  2. sbminisguy Says:

    Thanks. I checked out your link, great scratchbuilds! I’ll have to remember that approach when (someday) I make a factory section. Can’t wait to see them in action. If you’re doing Stalingrad and want to get a feel for the city, there are some good resources on the web, this is one of the better ones — great maps and photos:


    And you should also download Google Earth and take a look at the city. The main factories are still there, Mamayev Turgan, the Grain Elevator, etc. If you “tilt” the view away from you it comes close to 3D and you can zoom into a near roof-top view. A great way to design your scenario maps and understand how the battle flowed.

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