NUTS! Hell on Earth – The Dead Rise in Stalingrad

It had been a hard fight, but they’d won the day and captured the Apartment block, a natural fort of brick and stone in this neighborhood of Stalingrad. As night fell the Lieutenant warned his men to be prepared for a German counter attack.

“We have driven the invaders from this building, but they are like locusts – they will be back. Comrades, be on guard for their counter attack,” said Lt. Morozov. “Pavel, upper story, keep a good watch on the approach to the building with your LMG. The rest, build barricades and make ready. The second floor will be our fall back position – we will NOT abandon this building! Not one step back!”

Urraahh! Urraahh!

They didn’t have long to wait before a German tannoy rattled into life, the tinny echoes of guttural Germanic chanting filled the air.

“What’s he saying?”

“How do I know? Maybe, ‘Oh, Pavel, what a cute boy you are, give me a kiss.’”

HRRNNNN….GRAWWWWW…eerie moaning and grunts filled the air, and a keening, howling wind swept over the building…shadows stirred…

“What was that? Look out, that German’s faking it, get him!!”

A German rose up behind Pavel, and Igor put a full burst from his SMG into him…and to his horror the German continued un-phased and grabbed Pavel with inhuman strength, leaning in to bite out the man’s throat. The dead had risen, and a new hell stalked the ruins of Stalingrad.

German Zombie attacks without warning!

This game was a continuation of an historical 28mm skirmish set in the ruins of Stalingrad. The Soviet players had taken their objective during the day, and now must defend it during the night from a horde of zombies summoned by a German sorcerer. Night rules were in effect, limiting visibility to just 12″, except for areas illuminated by burning vehicles or debris.

To simulate surprise the zombies (run by the GM) had automatic initiative on the first round, and the Soviet players had a -1REP on initiative for 1d3 extra rounds (the rolled a 2, so for two rounds had a penalty).  Given that German and Russian casualties had been marked with painted casualty figures, these served as the initial starting point of the zombie attack. All dead figures were replaced with zombies, and those inside the apartment building created shock among the Soviet players. In the first turn the LMG gunner, Pavel, was killed in hand-to-hand combat by a Zombie, which rolled only 1 turn of “munch time” on his corpse. On the lower floor of the apartment the Black Devils came under immediate heavy attack.  Occupying the left side of the building, the scene of heavy fighting, there were a half dozen corpses that animated and attacked the Soviet naval infantry.

The Black Devils face a zombie onslaught.

BRAAAPPP! KA-POW! KA-POW! The Black Devil’s leader, Sgt. Petrov, blasted the head off a zombie, an important event (scored a “1” on his Damage roll, an Obviously Dead roll) which would save many lives later. But Pvt. Uvarov was not as lucky. He passed 0d6 on his Zombie Insight test and froze in shock, and when two zombies grappled with him all he could do was scream as they started feasting. Pvt. Feodorovich panicked at seeing his friend eaten (Pass 0d6 on See Zombie Feast) and turned to flee. Sgt, Petrov rallied him and the two functional Black Devils stood back to back in his defense as he tried to come to his sense, PPSh SMGs blazing, hand grenades shredding zombie flesh – one blast in the door sent zombies tumbling,  another in the stairwell threw zombie chunks about.

Man Down! Black Devils and Zombies at close quarters.

The Militsya and Red Army troops occupying the right half of the building were faring better. Armed mostly with rifles their lower volume of fire attracted fewer zombies at first. (Lots of shots fired to keep track of for Zombie reinforcements – 18-20 dice a turn was pretty normal!! I ruled that this volume of zombies could only keep up for 1d6+3 turns before the available viable corpses on the table were depleted.) Upstairs the Lieutenant decapitated the zombie that had killed Pavel, but not before one soldier had broken and fled gibbering into a corner. Lt.  Morozov raced down stairs to take charge of his fragile unit as zombies began climbing through windows and entering the front door. Crackshot Natalya was an island of calm, killing zombie after zombie with well placed headshots, and the Medic, Tatyana, dispatched a Zombie with her Tokarev pistol as it lunged at her.

Militsya and Red Army troops hold back the undead horde

Boris, however, had been dragged out through a window to disappear under a wave of hungry undead.

“Dmitri? Is that you, Dear God what is happening, no, no Dmitri! AAAAAHHHHH!!”

Dmitri!?! Is it you? How can this be possible!?!

Meanwhile, the Black Devils, were now reduced to two – despite their valiant efforts, zombies wait for no man and the terrified Pvt Feodorovich was torn to bits before he could recover. Sgt Petrov and Pvt Voinovich bolted for the other side of the building to join up with the Militsya, zombies shambling after them. They entered a scene of chaotic close quarters combat and gun fire. Petrov, seeing Natalya menaced by a wave of zombies, charged into hand to hand combat, pulling out his entrenching tool and fighting two zombies at once. HACK! CHOP! WHACK! He stove in skulls and cut off zombie heads with his makeshift axe.

Black Devils make a break for it!!

Petrov to the rescue!!

Death to all fascist zombies!!

“Fall back, fall back!! To the Second floor! Buistro, buistro!! Hurry, hurry!,” barked the Lieutenant. The survivors retreated up the stairs to the second floor, shoving furniture, corpses and debris into the stairwell to slow down the zombie horde.

The zombie horde -- relentless and merciless

More zombies clamber through the windows

Soviets fight their way to the second floor -- and relative safety

Wave after wave of zombies pushed up the stairs towards the Red Army troopers, only to be shot down, hacked apart and blasted to shreds, their bodies choking the stairwell. In the relative safety of the second floor the Soviets weathered out the zombie horde. When dawn broke and relief forces arrived, they were stunned at the carnage. In a city akin to hell, even hardened veterans swallowed hard at the scene that greeted them.

The NKVD’s “Special Unit” debriefed the survivors. “You saw nothing but war crazed fascists, Comrade, that is all you saw and all you will say. For your service to the Motherland you are awarded this medal.  Wear it proudly, and please do not forget that Comrade Stalin expects you to do your utmost for your people…this experience has made you uniquely qualified for special duties…we may call upon you in the service of the Rodina.  That is all…for now…”


4 Responses to “NUTS! Hell on Earth – The Dead Rise in Stalingrad”

  1. mark Says:

    AWESOME………great terrain, story and overall effect!!!

  2. John Paul Says:

    I love your NKVD’s debrief. So blasé, no explanations, but that they are now “uniquely qualified for special duties.” The Russian Zednik Hunters?

  3. sbminisguy Says:

    Brilliant! We could call them “Zedniki” maybe? Or perhaps Zedniye Okxotniki?

  4. Antony Barlow Says:

    Great bat rep. Really good. Send me your email and I will send over the files of my two weird war craziness.

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